// AC#TO AC#TRANSCENDENT_ONE_PST

[general]
animation_type=e000
move_scale=8
ellipse=32
color_blood=34
color_chunks=255
sound_freq=10
personal_space=3
cast_frame=4
walk_sound=WAL_01

[monster_icewind]
detected_by_infravision=0
resref=AC#TO

[sounds]
attack=watere03
attack_frame=0
awake=
awake_frame=0
cast=
cast_frame=0
conjure=
conjure_frame=0
damage=watere07,watere08
damage_frame=0,0
die=watere09,watere10
die_frame=0,0
head_turn=watere04,blank,blank
head_turn_frame=0,0,0
ready=
ready_frame=0
shoot=
shoot_frame=0
twitch=
twitch_frame=0
walk=
walk_frame=0
attack_slash=watere03
attack_slash_frame=0
attack_backslash=watere04
attack_backslash_frame=0
attack_jab=watere04
attack_jab_frame=0
emerge=
emerge_frame=0
hide=
hide_frame=0
sleep=
sleep_frame=0
battle_cry=watere01,watere02,blank,blank
battle_cry_frame=0,0,0,0
selection=watere01,watere02
selection_frame=0,0
fall=bf_md01,bf_md02,bf_md03,bf_md04,bf_md05,bf_md06
fall_frame=2,2,2,2,2,2
