IF
	OnCreation()
THEN
	RESPONSE #100
		DestroyItem("AC#FPWW2")  // Skull
		PlayDead(3)
END

IF
	See(NearestEnemyOf(Myself))
THEN
	RESPONSE #100
		AttackReevaluate(NearestEnemyOf(Myself),15)
END

IF
	AttackedBy([ANYONE],DEFAULT)
THEN
	RESPONSE #100
		Attack(LastAttackerOf(Myself))
END

