IF
	See([0.UNDEAD])
THEN
	RESPONSE #100
		AttackReevaluate(LastSeenBy(Myself),15)
END

IF
	!See([PC])
	AttackedBy([EVILCUTOFF.UNDEAD],DEFAULT)
THEN
	RESPONSE #100
		Shout(89)
		AttackReevaluate(LastAttackerOf(Myself),15)
END

IF
	TookDamage()
	!See([PC])
THEN
	RESPONSE #100
		ClearActions(Myself)
		AttackReevaluate(LastAttackerOf(Myself),15)
END

