PRO v1 (BG2, EE)

Sorted by order in the file (sort alphabetically)

Main Header

Standard keys
KeyType
typeInteger
rangeInteger
show_sparksBoolean
use_heightBoolean
loop_fire_soundBoolean
loop_impact_soundBoolean
ignore_centerBoolean
draw_as_backgroundBoolean
allow_savingBoolean
loop_spread_animationBoolean
fire_soundString (8 bytes)
impact_soundString (8 bytes)
source_animationString (8 bytes)
particle_colorLookup (0=unknown, 1=black, 2=blue, 3=chromatic, 4=gold, 5=green, 6=purple, 7=red, 8=white, 9=ice, 10=stone, 11=magenta, 12=orange)
widthInteger
bounce_from_wallsBoolean
pass_targetBoolean
draw_center_vvc_onceBoolean
hit_immediatelyBoolean
face_targetBoolean
curved_pathBoolean
start_random_frameBoolean
pillarBoolean
semitransparent_trail_puff_vefBoolean
tinted_trail_buff_vefBoolean
multiple_projectilesBoolean
default_spell_on_missBoolean
falling_pathBoolean
cometBoolean
lined_up_aoeBoolean
rectangular_aoeBoolean
draw_behind_targetBoolean
casting_glow_fxBoolean
travel_doorBoolean
fade_after_hitBoolean
display_stringBoolean
random_pathBoolean
start_random_sequenceBoolean
color_pulse_on_hitBoolean
touch_projectileBoolean
neg_ids1Boolean
neg_ids2Boolean
use_either_idsBoolean
delayed_payloadBoolean
limited_path_countBoolean
iwd_style_checkBoolean
caster_affectedBoolean
stringStrref
colorInteger
color_speedInteger
screen_shake_amountInteger
ids_target_1Lookup (2=ea, 3=general, 4=race, 5=class, 6=specific, 7=gender, 8=alignmen, 9=kit)
ids_target_2Lookup (2=ea, 3=general, 4=race, 5=class, 6=specific, 7=gender, 8=alignmen, 9=kit)
default_spellString (8 bytes)
success_spellString (8 bytes)
colored_bamBoolean
creates_smokeBoolean
colored_smokeBoolean
not_light_sourceBoolean
modify_for_heightBoolean
casts_shadowBoolean
light_spot_enabledBoolean
translucentBoolean
mid_level_brightenBoolean
blendedBoolean
pro_animationString (8 bytes)
shadow_animationString (8 bytes)
pro_animation_numberInteger
shadow_animation_numberInteger
light_spot_intensityInteger
light_spot_widthInteger
light_spot_heightInteger
paletteString (8 bytes)
pro_color_1Integer
pro_color_2Integer
pro_color_3Integer
pro_color_4Integer
pro_color_5Integer
pro_color_6Integer
pro_color_7Integer
smoke_puff_delayInteger
smoke_color_1Integer
smoke_color_2Integer
smoke_color_3Integer
smoke_color_4Integer
smoke_color_5Integer
smoke_color_6Integer
smoke_color_7Integer
face_target_granularityInteger
smoke_animationid lookup (animate)
trailing_animation_1String (8 bytes)
trailing_animation_2String (8 bytes)
trailing_animation_3String (8 bytes)
trailing_animation_delay_1Integer
trailing_animation_delay_2Integer
trailing_animation_delay_3Integer
draw_at_targetBoolean
draw_at_sourceBoolean
trap_visibleBoolean
triggered_by_inanimatesBoolean
triggered_by_conditionBoolean
delayed_triggerBoolean
secondary_projectileBoolean
fragmentsBoolean
affect_only_enemiesBoolean
affect_only_alliesBoolean
mage_level_durationBoolean
cleric_level_durationBoolean
draw_animationBoolean
cone_shapedBoolean
ignore_losBoolean
delayed_explosionBoolean
skip_first_conditionBoolean
single_targetBoolean
ray_countInteger
trap_sizeInteger
explosion_sizeInteger
explosion_soundString (8 bytes)
explosion_frequencyInteger
fragment_animationid lookup (animate)
secondary_proid lookup (projectl)
repetitionsInteger
explosion_effectInteger
explosion_colorInteger
explosion_projectileInteger
explosion_animationString (8 bytes)
cone_widthInteger
spread_animationString (8 bytes)
ring_animationString (8 bytes)
area_soundString (8 bytes)
paletted_ringBoolean
random_speedBoolean
start_scatteredBoolean
paletted_centerBoolean
repeat_scatteringBoolean
paletted_animationBoolean
oriented_fireball_puffsBoolean
use_hit_dice_lookupBoolean
unknown_area_flag_12Boolean
blend_are_ring_animationBoolean
glow_are_ring_animationBoolean
hit_point_limitBoolean
dicenumberInteger
dicesizeInteger
animation_granularityInteger
animation_granularity_dividerInteger