Sorted by order in the file (sort alphabetically)
Standard keys
Key | Type |
---|---|
type | Integer |
range | Integer |
show_sparks | Boolean |
use_height | Boolean |
loop_fire_sound | Boolean |
loop_impact_sound | Boolean |
ignore_center | Boolean |
draw_as_background | Boolean |
allow_saving | Boolean |
loop_spread_animation | Boolean |
fire_sound | String (8 bytes) |
impact_sound | String (8 bytes) |
source_animation | String (8 bytes) |
particle_color | Lookup (0=unknown, 1=black, 2=blue, 3=chromatic, 4=gold, 5=green, 6=purple, 7=red, 8=white, 9=ice, 10=stone, 11=magenta, 12=orange) |
width | Integer |
bounce_from_walls | Boolean |
pass_target | Boolean |
draw_center_vvc_once | Boolean |
hit_immediately | Boolean |
face_target | Boolean |
curved_path | Boolean |
start_random_frame | Boolean |
pillar | Boolean |
semitransparent_trail_puff_vef | Boolean |
tinted_trail_buff_vef | Boolean |
multiple_projectiles | Boolean |
default_spell_on_miss | Boolean |
falling_path | Boolean |
comet | Boolean |
lined_up_aoe | Boolean |
rectangular_aoe | Boolean |
draw_behind_target | Boolean |
casting_glow_fx | Boolean |
travel_door | Boolean |
fade_after_hit | Boolean |
display_string | Boolean |
random_path | Boolean |
start_random_sequence | Boolean |
color_pulse_on_hit | Boolean |
touch_projectile | Boolean |
neg_ids1 | Boolean |
neg_ids2 | Boolean |
use_either_ids | Boolean |
delayed_payload | Boolean |
limited_path_count | Boolean |
iwd_style_check | Boolean |
caster_affected | Boolean |
string | Strref |
color | Integer |
color_speed | Integer |
screen_shake_amount | Integer |
ids_target_1 | Lookup (2=ea, 3=general, 4=race, 5=class, 6=specific, 7=gender, 8=alignmen, 9=kit) |
ids_target_2 | Lookup (2=ea, 3=general, 4=race, 5=class, 6=specific, 7=gender, 8=alignmen, 9=kit) |
default_spell | String (8 bytes) |
success_spell | String (8 bytes) |
colored_bam | Boolean |
creates_smoke | Boolean |
colored_smoke | Boolean |
not_light_source | Boolean |
modify_for_height | Boolean |
casts_shadow | Boolean |
light_spot_enabled | Boolean |
translucent | Boolean |
mid_level_brighten | Boolean |
blended | Boolean |
pro_animation | String (8 bytes) |
shadow_animation | String (8 bytes) |
pro_animation_number | Integer |
shadow_animation_number | Integer |
light_spot_intensity | Integer |
light_spot_width | Integer |
light_spot_height | Integer |
palette | String (8 bytes) |
pro_color_1 | Integer |
pro_color_2 | Integer |
pro_color_3 | Integer |
pro_color_4 | Integer |
pro_color_5 | Integer |
pro_color_6 | Integer |
pro_color_7 | Integer |
smoke_puff_delay | Integer |
smoke_color_1 | Integer |
smoke_color_2 | Integer |
smoke_color_3 | Integer |
smoke_color_4 | Integer |
smoke_color_5 | Integer |
smoke_color_6 | Integer |
smoke_color_7 | Integer |
face_target_granularity | Integer |
smoke_animation | id lookup (animate) |
trailing_animation_1 | String (8 bytes) |
trailing_animation_2 | String (8 bytes) |
trailing_animation_3 | String (8 bytes) |
trailing_animation_delay_1 | Integer |
trailing_animation_delay_2 | Integer |
trailing_animation_delay_3 | Integer |
draw_at_target | Boolean |
draw_at_source | Boolean |
trap_visible | Boolean |
triggered_by_inanimates | Boolean |
triggered_by_condition | Boolean |
delayed_trigger | Boolean |
secondary_projectile | Boolean |
fragments | Boolean |
affect_only_enemies | Boolean |
affect_only_allies | Boolean |
mage_level_duration | Boolean |
cleric_level_duration | Boolean |
draw_animation | Boolean |
cone_shaped | Boolean |
ignore_los | Boolean |
delayed_explosion | Boolean |
skip_first_condition | Boolean |
single_target | Boolean |
ray_count | Integer |
trap_size | Integer |
explosion_size | Integer |
explosion_sound | String (8 bytes) |
explosion_frequency | Integer |
fragment_animation | id lookup (animate) |
secondary_pro | id lookup (projectl) |
repetitions | Integer |
explosion_effect | Integer |
explosion_color | Integer |
explosion_projectile | Integer |
explosion_animation | String (8 bytes) |
cone_width | Integer |
spread_animation | String (8 bytes) |
ring_animation | String (8 bytes) |
area_sound | String (8 bytes) |
paletted_ring | Boolean |
random_speed | Boolean |
start_scattered | Boolean |
paletted_center | Boolean |
repeat_scattering | Boolean |
paletted_animation | Boolean |
oriented_fireball_puffs | Boolean |
use_hit_dice_lookup | Boolean |
unknown_area_flag_12 | Boolean |
blend_are_ring_animation | Boolean |
glow_are_ring_animation | Boolean |
hit_point_limit | Boolean |
dicenumber | Integer |
dicesize | Integer |
animation_granularity | Integer |
animation_granularity_divider | Integer |