PRO v1 (BG2, EE)

Sorted alphabetically (sort by order in the file)

Main Header

Standard keys
KeyType
affect_only_alliesBoolean
affect_only_enemiesBoolean
allow_savingBoolean
animation_granularityInteger
animation_granularity_dividerInteger
area_soundString (8 bytes)
blend_are_ring_animationBoolean
blendedBoolean
bounce_from_wallsBoolean
caster_affectedBoolean
casting_glow_fxBoolean
casts_shadowBoolean
cleric_level_durationBoolean
colorInteger
color_pulse_on_hitBoolean
color_speedInteger
colored_bamBoolean
colored_smokeBoolean
cometBoolean
cone_shapedBoolean
cone_widthInteger
creates_smokeBoolean
curved_pathBoolean
default_spellString (8 bytes)
default_spell_on_missBoolean
delayed_explosionBoolean
delayed_payloadBoolean
delayed_triggerBoolean
dicenumberInteger
dicesizeInteger
display_stringBoolean
draw_animationBoolean
draw_as_backgroundBoolean
draw_at_sourceBoolean
draw_at_targetBoolean
draw_behind_targetBoolean
draw_center_vvc_onceBoolean
explosion_animationString (8 bytes)
explosion_colorInteger
explosion_effectInteger
explosion_frequencyInteger
explosion_projectileInteger
explosion_sizeInteger
explosion_soundString (8 bytes)
face_targetBoolean
face_target_granularityInteger
fade_after_hitBoolean
falling_pathBoolean
fire_soundString (8 bytes)
fragment_animationid lookup (animate)
fragmentsBoolean
glow_are_ring_animationBoolean
hit_immediatelyBoolean
hit_point_limitBoolean
ids_target_1Lookup (2=ea, 3=general, 4=race, 5=class, 6=specific, 7=gender, 8=alignmen, 9=kit)
ids_target_2Lookup (2=ea, 3=general, 4=race, 5=class, 6=specific, 7=gender, 8=alignmen, 9=kit)
ignore_centerBoolean
ignore_losBoolean
impact_soundString (8 bytes)
iwd_style_checkBoolean
light_spot_enabledBoolean
light_spot_heightInteger
light_spot_intensityInteger
light_spot_widthInteger
limited_path_countBoolean
lined_up_aoeBoolean
loop_fire_soundBoolean
loop_impact_soundBoolean
loop_spread_animationBoolean
mage_level_durationBoolean
mid_level_brightenBoolean
modify_for_heightBoolean
multiple_projectilesBoolean
neg_ids1Boolean
neg_ids2Boolean
not_light_sourceBoolean
oriented_fireball_puffsBoolean
paletteString (8 bytes)
paletted_animationBoolean
paletted_centerBoolean
paletted_ringBoolean
particle_colorLookup (0=unknown, 1=black, 2=blue, 3=chromatic, 4=gold, 5=green, 6=purple, 7=red, 8=white, 9=ice, 10=stone, 11=magenta, 12=orange)
pass_targetBoolean
pillarBoolean
pro_animationString (8 bytes)
pro_animation_numberInteger
pro_color_1Integer
pro_color_2Integer
pro_color_3Integer
pro_color_4Integer
pro_color_5Integer
pro_color_6Integer
pro_color_7Integer
random_pathBoolean
random_speedBoolean
rangeInteger
ray_countInteger
rectangular_aoeBoolean
repeat_scatteringBoolean
repetitionsInteger
ring_animationString (8 bytes)
screen_shake_amountInteger
secondary_proid lookup (projectl)
secondary_projectileBoolean
semitransparent_trail_puff_vefBoolean
shadow_animationString (8 bytes)
shadow_animation_numberInteger
show_sparksBoolean
single_targetBoolean
skip_first_conditionBoolean
smoke_animationid lookup (animate)
smoke_color_1Integer
smoke_color_2Integer
smoke_color_3Integer
smoke_color_4Integer
smoke_color_5Integer
smoke_color_6Integer
smoke_color_7Integer
smoke_puff_delayInteger
source_animationString (8 bytes)
spread_animationString (8 bytes)
start_random_frameBoolean
start_random_sequenceBoolean
start_scatteredBoolean
stringStrref
success_spellString (8 bytes)
tinted_trail_buff_vefBoolean
touch_projectileBoolean
trailing_animation_1String (8 bytes)
trailing_animation_2String (8 bytes)
trailing_animation_3String (8 bytes)
trailing_animation_delay_1Integer
trailing_animation_delay_2Integer
trailing_animation_delay_3Integer
translucentBoolean
trap_sizeInteger
trap_visibleBoolean
travel_doorBoolean
triggered_by_conditionBoolean
triggered_by_inanimatesBoolean
typeInteger
unknown_area_flag_12Boolean
use_either_idsBoolean
use_heightBoolean
use_hit_dice_lookupBoolean
widthInteger