This documents the Talents of Faerun 'bloodlines' which can be selected by sorcerers. These changes are all from the 'Bloodlines for Sorcerers' component of ToF.
Sorcerers with the celestial bloodline have been blessed by a celestial power, perhaps through a celestial ancestor, perhaps through divine intervention.
Automatically learns the following spells: Bless (1st level), Resist Fear (2nd level), Holy Smite (3rd level), Lesser Restoration (4th level), Raise Dead (5th level), Heal (6th level), Holy Word (7th level), Mind Blank (8th level), Absolute Immunity (9th level).
Has access to Abjuration High-Level Abilities.
May not use spells from the school of Necromancy.
Sorcerers with the deepearth bloodline feel the echoing of cave-songs and the rumble and creak of primal spirits deep below thrumming in their souls. Perhaps a dao genie was among their ancestors, or perhaps they were born where hidden ley lines cross; in any case, they have a powerful affinity with earth magic.
Automatically learns the following spells: Stonefist (1st level), Melf's Acid Arrow (2nd level), Turn Pebble to Boulder (3rd level), Stoneskin (4th level), Spike Stones (5th level), Flesh to Stone (6th level), Earthquake (7th level), Iron Body (8th level), Imprisonment (9th level).
Has access to Alteration High-Level Abilities.
May not use spells that involve air, wind, or lightning.
Sorcerers with the efreeti bloodline have an efreeti of the Plane of Fire among their ancestors, and have a talent for fire magic and an affinity to genies.
Automatically learns the following spells: Burning Hands (1st level), Invisibility (2nd level), Fireball (3rd level), Fire Shield (Red) (4th level), Sunfire (5th level), Conjure Fire Elemental (6th level), Summon Efreeti (7th level), Incendiary Cloud (8th level), Wish (9th level).
Has access to Conjuration High-Level Abilities.
May not use spells that involve water, ice, or cold..
Sorcerers with the fey bloodline have been touched by the capricious nature of the fey.
Automatically learns the following spells: Charm Person (1st level), Invisibility (2nd level), Dire Charm (3rd level), Polymorph Other (4th level), Chaos (5th level), Power Word, Silence (6th level), Nature's Beauty (7th level), Maze (8th level), Time Stop (9th level).
Has access to Enchantment High-Level Abilities.
May not use spells from the school of Invocation.
Sorcerers with the fiendish bloodline have been influenced by the dark touch of the Lower Planes.
Automatically learns the following spells: Curse (1st level), Horror (2nd level), Unholy Blight (3rd level), Poison (4th level), Domination (5th level), Harm (6th level), Unholy Word (7th level), Summon Fiend (8th level), Black Blade of Disaster (9th level).
Has access to Conjuration High-Level Abilities.
May not use spells from the school of Conjuration, with the exception of those which summon fiends.
Sorcerers with the gravetouched bloodline have the taint of the grave within them - perhaps through an ancestor who became a lich or vampire, perhaps through being born dead and returning to life.
Automatically learns the following spells: Larloch's Minor Drain (1st level), Ghoul Touch (2nd level), Vampiric Touch (3rd level), Spirit Armor (4th level), Animate Dead (5th level), Death Spell (6th level), Finger of Death (7th level), Symbol, Death (8th level), Power Word, Kill (9th level).
Has access to Necromancy High-Level Abilities.
May not use spells from the school of Enchantment.
Ice runs in the veins of sorcerers with the rimefrost bloodline; they have an affinity for cold magic, though the source is mysterious.
Automatically learns the following spells: Ice Knife (1st level), Snilloc's Snowball Swarm (2nd level), Icelance (3rd level), Ice Storm (4th level), Cone of Cold (5th level), Otiluke's Freezing Sphere (6th level), Protection From The Elements (7th level), Simulacrum (8th level), Veridon's Icy Ray (9th level).
Has access to Invocation High-Level Abilities.
May not use spells that involve fire.
Sorcerers with the shadowed bloodline have been touched by the Plane of Shadow.
Automatically learns the following spells: Chill Touch (1st level), Blur (2nd level), Slow (3rd level), Emotion, Fear (4th level), Shadow Door (5th level), Shades (6th level), Spell Turning (7th level), Power Word, Blind (8th level), Energy Drain (9th level).
Has access to Illusion High-Level Abilities.
May not use spells from the school of Divination.
Sorcerers with the stormborn bloodline might have been born in the heart of a supernaturally furious storm, or might have a djinni of the Plane of Air among their ancestors. Whatever the origin of their powers, they have gained a gift for air and lighting magic.
Automatically learns the following spells: Shocking Grasp (1st level), Minor Lightning Bolt (2nd level), Lightning Bolt (3rd level), Improved Invisibility (4th level), Conjure Lesser Air Elemental (5th level), Chain Lightning (6th level), Summon Djinni (7th level), Protection From Energy (8th level), Stormbolts (9th level).
Has access to Invocation High-Level Abilities.
May not use spells that involve earth, stone, acid, or metal.